![]() Each of these spells must be of a level for which you have spell slots. The Spells Known column of the Spellslinger table shows when you learn more spellslinger spells of your choice. If you attempt to bond with a third weapon, you must break the bond with one of the other two. You can have up to two bonded firearms, but can summon only one at a time with your bonus action. If it is on the same plane of existence, you can summon that firearm as a bonus action on your turn, causing it to teleport instantly to your hand. ![]() Once you have bonded a weapon to yourself, the firearm does not require a free hand to reload. The firearm must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. You perform the ritual over the course of 1 hour, which can be done during a short rest. Firearm BondĪt 1st level, you learn a ritual capable of binding a firearm magically to you. In addition, you gain the Mage Hand and Mending cantrips. You must spend atleast 30 minutes of this short rest focusing on these tasks to gain this benefit. You may repair any broken firearm fully as well as craft 30 rounds of ammunition during any short rest using your tinker's tools. Leather armor, a bandolier containing 30 bullets, and tinker's tools.Īt 1st level you learn the ability to maintain your firearms and craft ammunition using your tinker's tools and some magical elbow grease.(a) a dungeoneer's pack or (b) an explorer's pack.(a) a rifle, (b) a carbine or (c) two revolvers.You start with the following equipment, in addition to the equipment granted by your background: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |